Also viewable here on google docs.
Serpent Leopard
No. appearing: 1
Size: Large
Armor class: 4
Move: 18"
Hit Dice: 4+2
Attacks: 1-3/1-3(claws)/1-6+sleep poison(bite)/1-4x4-7(bites)
Special: Sleep poison
Intelligence: Low
Alignment: Chaotic neutral
% in lair: 40%
Treasure: C
Serpent leopards have feline bodies, with reptilian feet, a serpentine tail and one giant snake head on a thick neck surrounded by 4-7 snakes sprouting out of it's shoulders. It has a spotted fur in vivid purples and greens, with a bright yellow scaled underbelly. Those bitten by the larger serpent head must make a saving throw versus poison, or be affected as if by a sleep spell (even if they have more than 4 levels/hit dice).
WARNING
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Saturday, September 26, 2009
Elektrodemon and Skorpitron
Also viewable here, two robotic monstrosities converted from Gabor Lux's Fomalhaut/Kard & Magic.
Elektrodemon
No. Appearing: 1
Hit Dice: 10+20
Armor Class: -4(24)
Move: 16"
Attacks: 2 4-18 pincers and 5-20 grinder
Special: Electrical discharge, immune to magic affecting the mind and electricity, half damage from cold, fire and acid
Alignment: Neutral
Treasure: Nil
Size: Large
Ancient murderous machines resembling great upright beetles with sooty, converse copper armor that appear in ruined cities of the Ancients. Normally attacking with their pincers and mandible-like rock crumbling grinders, they also can discharge electricity stored in their body 5 times daily in a 2" circle (save versus dragon breath for half damage), normally for 4d6 damage but they can accumulate charge from electrical attacks used against them, such as lightning bolts, for up to a total of 12d6 damage.
No. Appearing: 1
Hit Dice: 8+24 (88 hit points)
Armor Class: -2(22)
Move: 20"
Attacks: 2 4-13 pincers and/or 4-40 laser cannon
Special: Immune to mind affecting magic, half damage from cold, electricity and fire, laser & ray reflection
Alignment: Neutral
Treasure: Nil
Size: Large
Elektrodemon
No. Appearing: 1
Hit Dice: 10+20
Armor Class: -4(24)
Move: 16"
Attacks: 2 4-18 pincers and 5-20 grinder
Special: Electrical discharge, immune to magic affecting the mind and electricity, half damage from cold, fire and acid
Alignment: Neutral
Treasure: Nil
Size: Large
Ancient murderous machines resembling great upright beetles with sooty, converse copper armor that appear in ruined cities of the Ancients. Normally attacking with their pincers and mandible-like rock crumbling grinders, they also can discharge electricity stored in their body 5 times daily in a 2" circle (save versus dragon breath for half damage), normally for 4d6 damage but they can accumulate charge from electrical attacks used against them, such as lightning bolts, for up to a total of 12d6 damage.
Skorpitron
No. Appearing: 1
Hit Dice: 8+24 (88 hit points)
Armor Class: -2(22)
Move: 20"
Attacks: 2 4-13 pincers and/or 4-40 laser cannon
Special: Immune to mind affecting magic, half damage from cold, electricity and fire, laser & ray reflection
Alignment: Neutral
Treasure: Nil
Size: Large
An autonomous weapons platform with a form like that of a giant scorpion, with an exceptionally armored reflective steel carapace that lasers and other rays bounce off of. It can use it's laser cannon every other round, 5 times per day, and the beam can break through thinner brick walls and knock man sized targets 10' back. It's multiple mechanical feet maneuver excellently on any kind of terrain, smooth or sloped, but due to their bulk they can have difficulty progressing or maneuvering in narrow spaces. They appear in the melted glass deserts and ruined cities of the Ancients.
Labels:
conversions,
Dungeons and Dragons,
fomalhaut,
Monsters,
robots
The Maggot People
Also available at http://docs.google.com/View?id=df6nwzfx_8d4gwqxgp
No. appearing: 6-36
Size: Small
Armor class: 8
Move: 12"
Hit dice: 1/2 (1-4 hit points)
Attacks: 1/1/1-2
Special: Infravision 6", -2 to attacks in sunlight or equivalent, immune to illusions, invisibility and gaze attacks
Intelligence: Semi
Alignment: Neutral evil
Treasure: Nil
Child-sized deformed humanoids with soft, pale moist pale skin, writhing black pits instead of eyes and strands of greasy pale hair. They hunt in pack in the underworld, sometimes emerging onto the surface on dark, overcast nights. They use their eye pits to "see" via infravision, the light of the suns overloads this ability. They mobs their prey, scratching with their long, filthy cracked nails and biting with rotting, jagged tooth-stumps.
Labels:
Dungeons and Dragons,
Monsters,
Planet Algol
Friday, September 25, 2009
Encounter Table - Lands of Purple Grass
Here's another Iridium Plateau encounter table, viewable with the others at http://docs.google.com/View?id=df6nwzfx_1gb4b6mcr
The Lands of Purple Grass
The Lands of Purple Grass
2d10 | Encounter | Source |
2 | Styracosaurs | |
3 | Giant ant lion | |
4 | Ligers (use cave or spotted lion stats) | |
5 | Gnolls | |
6 | Hyaenodons | |
7 | NPCs | |
8 | Axebeaks | |
9 | Traders | |
10 | Nomads | |
11 | Zorses (use light horse stats) | |
12 | Orniths (use light horse stats) | Lin Carter |
13 | Baboons (sentient) | |
14 | Bandits | |
15 | Blood Hawks | |
16 | Pterosaurs | |
17 | Giant poisonous snake | |
18 | Serpent leopard | Upcoming on Planet Algol |
19 | Giant ticks | |
20 | Ceratosaurs |
Monday, September 21, 2009
Encounter Tables - Bornite Mountains, Forbidden Mist Valley and Glow Stain
Also available at http://docs.google.com/View?id=df6nwzfx_1gb4b6mcr, here are three encounter tables for use with the Iridium Plateau region map.
The Bornite Mountains
The Forbidden Mist Valley
The Glow Stain
The Bornite Mountains
2d10 | Encounter | Source |
2 | Lightning Storm | |
3 | Cave entrance | |
4 | Mutant spawn (Spawn of Shubb-Niggurath) | Carcosa |
5 | Hluss | Empire of the Petal Throne |
6 | Mi-Go | Carcosa |
7 | NPCs | |
8 | Short-faced bear (cave bear) | |
9 | Prospectors, tough, well-armed, 50% chance of additional seasoned guards | |
10 | Pterosaur | |
11 | Giant wasps | |
12 | Yeti | |
13 | Giant spider | |
14 | Smilodon | |
15 | Living crystal statues | |
16 | Shunned ones | Empire of the Petal Throne |
17 | Ssu | Empire of the Petal Throne |
18 | Stone golem | |
19 | Valuable mineral deposit | |
20 | Avalanche |
The Forbidden Mist Valley
2d8 | Encounter | Source | |
2 | Tunnel entrance | ||
3 | Allosaur, albino | ||
4 | Hluss | Empire of the Petal Throne | |
5 | Giant snake, albino | ||
6 | Tribesmen | ||
7 | Violet fungi, albino | ||
8 | Giant Spiders, white furred | ||
9 | Mist becomes so dense that visibility is virtually nil | ||
10 | Deinonychus, albino | ||
11 | Gelatinous cubes | ||
12 | Girallon | Grognardia | |
13 | Tentamort | Fiend Folio | |
14 | Ssuu | Empire of the Petal Throne | |
15 | Iron Golem | ||
16 | Sinister pale monoliths |
The Glow Stain
2d8 | Encounter | Source |
2 | Mostly intact ancient building | |
3 | Acid Rain | |
4 | Cyborg | Carcosa or Mutant Future |
5 | Mutant Spawn (Spawn of Shubb-Niggurath) | Carcosa |
6 | Gnolls | |
7 | Green Ooze Pool | |
8 | Green Slime | |
9 | Mutant Pterosaurs | |
10 | Glow Mutants | Upcoming on Planet Algol |
11 | Wasteland Mutants | Planet Algol |
12 | Glow Cultists or NPCs | |
13 | Robot | Carcosa or Mutant Future |
14 | Radiation Storm | |
15 | Poison Gas | |
16 | Ancient vault entrance |
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