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Saturday, September 26, 2009

Serpent Leopard

Also viewable here on google docs.

Serpent Leopard

No. appearing: 1
Size: Large
Armor class: 4
Move: 18"
Hit Dice: 4+2
Attacks: 1-3/1-3(claws)/1-6+sleep poison(bite)/1-4x4-7(bites)
Special: Sleep poison
Intelligence: Low
Alignment: Chaotic neutral
% in lair: 40%
Treasure: C
Serpent leopards have feline bodies, with reptilian feet, a serpentine tail and one giant snake head on a thick neck surrounded by 4-7 snakes sprouting out of it's shoulders. It has a spotted fur in vivid purples and greens, with a bright yellow scaled underbelly
. Those bitten by the larger serpent head must make a saving throw versus poison, or be affected as if by a sleep spell (even if they have more than 4 levels/hit dice).

Elektrodemon and Skorpitron

Also viewable here, two robotic monstrosities converted from Gabor Lux's Fomalhaut/Kard & Magic.

Elektrodemon

No. Appearing: 1
Hit Dice: 10+20
Armor Class: -4(24)
Move: 16"
Attacks: 2 4-18 pincers and 5-20 grinder
Special: Electrical discharge, immune to magic affecting the mind and electricity, half damage from cold, fire and acid
Alignment: Neutral
Treasure: Nil
Size: Large
Ancient murderous machines resembling great upright beetles with sooty, converse copper armor that appear in ruined cities of the Ancients. Normally attacking with their pincers and mandible-like rock crumbling grinders, they also can discharge electricity stored in their body 5 times daily in a 2" circle (save versus dragon breath for half damage), normally for 4d6 damage but they can accumulate charge from electrical attacks used against them, such as lightning bolts, for up to a total of 12d6 damage.

Skorpitron
No. Appearing: 1
Hit Dice: 8+24 (88 hit points)
Armor Class: -2(22)
Move: 20"
Attacks: 2 4-13 pincers and/or 4-40 laser cannon
Special: Immune to mind affecting magic, half damage from cold, electricity and fire, laser & ray reflection
Alignment: Neutral
Treasure: Nil
Size: Large

An autonomous weapons platform with a form like that of a giant scorpion, with an exceptionally armored reflective steel carapace that lasers and other rays bounce off of. It can use it's laser cannon every other round, 5 times per day, and the beam can break through thinner brick walls and knock man sized targets 10' back. It's multiple mechanical feet maneuver excellently on any kind of terrain, smooth or sloped, but due to their bulk they can have difficulty progressing or maneuvering in narrow spaces. They appear in the melted glass deserts and ruined cities of the Ancients.

The Maggot People

Also available at http://docs.google.com/View?id=df6nwzfx_8d4gwqxgp

Maggot People
No. appearing: 6-36
Size: Small
Armor class: 8
Move: 12"
Hit dice: 1/2 (1-4 hit points)
Attacks: 1/1/1-2
Special: Infravision 6", -2 to attacks in sunlight or equivalent, immune to illusions, invisibility and gaze attacks
Intelligence: Semi
Alignment: Neutral evil
Treasure: Nil
Child-sized deformed humanoids with soft, pale moist pale skin, writhing black pits instead of eyes and strands of greasy pale hair. They hunt in pack in the underworld, sometimes emerging onto the surface on dark, overcast nights. They use their eye pits to "see" via infravision, the light of the suns overloads this ability. They mobs their prey, scratching with their long, filthy cracked nails and biting with rotting, jagged tooth-stumps.

Friday, September 25, 2009

Encounter Table - Lands of Purple Grass

Here's another Iridium Plateau encounter table, viewable with the others at http://docs.google.com/View?id=df6nwzfx_1gb4b6mcr

The Lands of Purple Grass

2d10Encounter
Source
2Styracosaurs

3Giant ant lion

4
Ligers (use cave or spotted lion stats)

5
Gnolls

6
Hyaenodons

7
NPCs

8
Axebeaks

9
Traders

10
Nomads

11
Zorses (use light horse stats)

12
Orniths (use light horse stats)
Lin Carter
13
Baboons (sentient)

14
Bandits

15
Blood Hawks

16
Pterosaurs

17
Giant poisonous snake

18
Serpent leopard
Upcoming on Planet Algol
19
Giant ticks

20
Ceratosaurs

Monday, September 21, 2009

Encounter Tables - Bornite Mountains, Forbidden Mist Valley and Glow Stain

Also available at http://docs.google.com/View?id=df6nwzfx_1gb4b6mcr, here are three encounter tables for use with the Iridium Plateau region map.

The Bornite Mountains

2d10
Encounter
Source
2
Lightning Storm

3
Cave entrance

4
Mutant spawn (Spawn of Shubb-Niggurath)
Carcosa
5
Hluss
Empire of the Petal Throne
6Mi-Go
Carcosa
7
NPCs

8
Short-faced bear (cave bear)

9
Prospectors, tough, well-armed, 50% chance of additional seasoned guards

10
Pterosaur

11
Giant wasps

12
Yeti

13
Giant spider

14
Smilodon

15
Living crystal statues

16
Shunned ones
Empire of the Petal Throne
17
Ssu
Empire of the Petal Throne
18
Stone golem

19
Valuable mineral deposit

20
Avalanche


The Forbidden Mist Valley
2d8
Encounter
Source
2
Tunnel entrance

3
Allosaur, albino

4
Hluss
Empire of the Petal Throne
5
Giant snake, albino

6
Tribesmen

7
Violet fungi, albino

8
Giant Spiders, white furred

9
Mist becomes so dense that visibility is virtually nil

10
Deinonychus, albino

11
Gelatinous cubes

12
Girallon
Grognardia
13
Tentamort
Fiend Folio
14
SsuuEmpire of the Petal Throne
15
Iron Golem

16
Sinister pale monoliths


The Glow Stain
2d8
Encounter
Source
2
Mostly intact ancient building

3
Acid Rain

4
Cyborg
Carcosa or Mutant Future
5
Mutant Spawn (Spawn of Shubb-Niggurath)
Carcosa
6
Gnolls
7
Green Ooze Pool

8
Green Slime

9
Mutant Pterosaurs

10
Glow Mutants
Upcoming on Planet Algol
11
Wasteland Mutants
Planet Algol
12
Glow Cultists or NPCs

13
Robot
Carcosa or Mutant Future
14
Radiation Storm

15
Poison Gas

16
Ancient vault entrance